Zoom on the button clasp and interact with it to open the keyring up, revealing a Screwdriver. Once you have the Truck Key, head to Key Items in your inventory and examine it. There’s some Lei in one of the cupboards in here and there’s also a Truck Key in one of the drawers. Walk into the next room and then take a left into the kitchen. That went well, eh? Now you have to escape a burning house. Related: Resident Evil 8 Village Complete Guide And Walkthrough You can save your game on the typewriter when you enter the house and also poke through a photo album, before carrying on through the house to trigger another cutscene. Once you’ve grabbed that, turn around and open up the big metal gates near the lit-up shrine to let the civilians in, kicking off a cutscene. You can open the door on the outside toilet on your right here to grab some Chem Fluid.
Part 9 - GM 79, The Boat, And Powering Up The Sluice Gate.Part 8 - House Beneviento, Music Box, And Wooden Mannequin.Part 7 - Find The House With The Red Chimney.Part 6 - Castle Dimitrescu Treasure Map And The Five Bells.Part 5 - Castle Dimitrescu Mask Locations And Hall Of Ablution Statue Puzzle.Part 4 - Castle Dimitrescu, Maroon Eye Ring, And Sanguis Virginis.
Part 3 - Heisenberg’s Trap And Meeting The Duke.Part 2 - Maiden of War, Graveyard, The Field, And The M1897 Shotgun.
Part 1 - The First Fight And Getting The Bolt Cutters.You’ll also see some Gunpowder nearby on a ledge you can mantle up, so hop on up and grab it, then hope through the hole in the wall. If you followed Part 2 of our RE8 walkthrough, you should be with a couple of survivors.Īfter talking to the injured father and his daughter, head out of the window of the shack and smash open the box for some Handgun Ammo. Famitsu.Now you’ve met some of the people who live here, it’s time to kick off part 3 of our Resident Evil Village walkthrough. BIOHAZARD 5 kaitaisinsho Revised Edition. Stats taken from BIOHAZARD 5 kaitaishinsho. Then go toward a flyover cart and go into the cave beside the cart for the Ceremonial Mask (4000g) or get into the cart immediately and end the chapter. One of you must turn the wheel, and the other one opens the door and remove the pole behind the door beside the wheel and let both of you in. You have three ways to trigger enemies: First, get into an open place with Magnum rounds, second, try to get the first Magnum (S&W M29 Revolver) beside a corpse (It also trigger a trap that there will be poles appearing around and a few Longbow Majinis, and two Giant Majinis, if you cleared the area first, you won't need to worry about this) and third, to turn a wheel to a bridge (which you must use it). You may proceed without killing it and head to the village. You will came across a waterway and a tower with a Longbow Majini. Once docked, head towards the large gate. After you have all the slates, you can drive due West towards the flashing symbol. Also, in the area where East slate is, try to be careful in the water, because there are crocodiles in the water. Another thing, after you pick up a slate don't drive back to where you picked up the map, as this takes too much time. Also, that circle in the middle of the map has chickens and some eggs. If you see that little line on the map, go there, because it contains a RPG.
#Resident evil 3 walktrough free#
Feel free to travel anywhere, but make sure you have some hand or flash grenades, because the farthest area up north with a slate contains a duvalia, and a hand grenade or flash grenade will instantly kill it. Go to the Blue with yellow rings area, and pick up the slate map. So grab the key and any items you find before jumping back on the boat. There isn't much here except a gem in the skull mounted to the left, a brown beetle, and the first part of the key (4 pieces all together). Collecting stone objects from the scattered huts across the marshlands, the two make their way through the Ndipaya village itself.Īt the beginning of the chapter Chris and Sheva will stop off at a little island. While exploring the marshlands, they find evidence of a failed BSAA rescue operation which took place earlier, in which a squad sent in to track down a missing SOU were attacked by Ndipaya tribesmen, themselves Majini. Leaving Kijuju behind, BSAA SOAs Chris Redfield and Sheva Alomar pilot their boat deep into the marshlands at daylight, intent on finding Ricardo Irving's oil field.